L L4D2node

CLogicActiveAutosave::SaveThink

0x006ec540 · 419 bytes · __thiscall

_ZN20CLogicActiveAutosave9SaveThinkEv

Decompiled

undefined (1 param)

/* CLogicActiveAutosave::SaveThink() */

void __thiscall CLogicActiveAutosave::SaveThink(CLogicActiveAutosave *this)

{
  int iVar1;
  undefined1 *puVar2;
  int iVar3;
  float fVar4;
  float fVar5;
  inputdata_t local_2c [8];
  float local_24;
  undefined4 local_18;
  undefined4 local_14;
  
  iVar1 = UTIL_GetLocalPlayer();
  iVar3 = gpGlobals;
  fVar5 = *(float *)(this + 0x454);
  if (iVar1 == 0) {
LAB_006ec69a:
    if (0.0 <= fVar5) {
      fVar4 = *(float *)(iVar3 + 0xc);
LAB_006ec658:
      fVar5 = 0.5;
      goto LAB_006ec660;
    }
  }
  else if (fVar5 < 0.0) {
    if (*(int *)(iVar1 + 0x100) <= *(int *)(this + 0x444)) {
      fVar5 = *(float *)(gpGlobals + 0xc);
      *(float *)(this + 0x454) = fVar5;
      goto LAB_006ec69a;
    }
  }
  else {
    if (*(int *)(iVar1 + 0x100) < *(int *)(this + 0x44c)) {
      fVar4 = *(float *)(gpGlobals + 0xc);
      if ((0.0 < *(float *)(this + 0x450)) && (*(float *)(this + 0x450) < fVar4 - fVar5)) {
        *(undefined4 *)(this + 0x454) = 0xbf800000;
        fVar5 = 1.0;
        fVar4 = *(float *)(iVar3 + 0xc);
        goto LAB_006ec660;
      }
      goto LAB_006ec658;
    }
    local_24 = 0.0;
    local_18 = 0xffffffff;
    local_14 = 0;
    if (*(int *)(this + 0x30) == 0) {
      iVar3 = 0;
    }
    else {
      iVar3 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
    }
    puVar2 = &DAT_00d539c2;
    if (*(undefined1 **)(this + 0x154) != (undefined1 *)0x0) {
      puVar2 = *(undefined1 **)(this + 0x154);
    }
    DevMsg(2,"logic_active_autosave (%s, %d) triggered\n",puVar2,iVar3);
    if (*(float *)(this + 0x458) == 0.0) {
      CLogicAutosave::InputSave((inputdata_t *)this);
    }
    else {
      local_14 = 1;
      local_24 = *(float *)(this + 0x458);
      CLogicAutosave::InputSaveDangerous((CLogicAutosave *)this,local_2c);
    }
    *(undefined4 *)(this + 0x454) = 0xbf800000;
    iVar3 = gpGlobals;
  }
  fVar4 = *(float *)(iVar3 + 0xc);
  fVar5 = 1.0;
LAB_006ec660:
  CBaseEntity::SetNextThink((CBaseEntity *)this,fVar4 + fVar5,(char *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)