CLogicCase::InputPickRandomShuffle
0x006eaa20 · 315 bytes · __thiscall
_ZN10CLogicCase22InputPickRandomShuffleER11inputdata_t
Decompiled
undefined (2 params)
/* CLogicCase::InputPickRandomShuffle(inputdata_t&) */
void __thiscall CLogicCase::InputPickRandomShuffle(CLogicCase *this,inputdata_t *param_1)
{
CLogicCase CVar1;
int iVar2;
undefined4 uVar3;
int iVar4;
uint uVar5;
iVar2 = *(int *)(this + 0x480);
if (iVar2 == 0) {
iVar2 = BuildCaseMap(this,(uchar *)(this + 0x488));
*(int *)(this + 0x480) = iVar2;
if (1 < iVar2) {
if (*(uint *)(this + 0x484) != 0xffffffff) {
iVar4 = 0;
do {
CVar1 = this[iVar4 + 0x488];
if (*(uint *)(this + 0x484) == (uint)(byte)CVar1) {
this[iVar4 + 0x488] = this[iVar2 + 0x487];
this[iVar2 + 0x487] = CVar1;
iVar2 = iVar2 + -1;
break;
}
iVar4 = iVar4 + 1;
} while (iVar4 != iVar2);
}
goto LAB_006eaa42;
}
}
if (iVar2 < 1) {
uVar3 = CBaseEntity::GetDebugName((CBaseEntity *)this);
DevMsg(1,"Firing PickRandom input on logic_case %s with no cases set up\n",uVar3);
return;
}
LAB_006eaa42:
iVar2 = (**(code **)(*random_valve + 8))(random_valve,0,iVar2 + -1);
uVar5 = (uint)(byte)this[iVar2 + 0x488];
if (uVar5 < 0x10) {
COutputEvent::FireOutput
((COutputEvent *)(this + uVar5 * 0x18 + 0x498),*(CBaseEntity **)param_1,
(CBaseEntity *)this,0.0);
}
iVar4 = *(int *)(this + 0x480);
this[iVar2 + 0x488] = this[iVar4 + 0x487];
*(int *)(this + 0x480) = iVar4 + -1;
*(uint *)(this + 0x484) = uVar5;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.