CLogicCompareInteger::InputValue
0x006e8430 · 178 bytes · __thiscall
_ZN20CLogicCompareInteger10InputValueER11inputdata_t
Decompiled
undefined (2 params)
/* CLogicCompareInteger::InputValue(inputdata_t&) */
void __thiscall CLogicCompareInteger::InputValue(CLogicCompareInteger *this,inputdata_t *param_1)
{
char cVar1;
undefined4 local_20;
undefined4 local_1c;
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
cVar1 = variant_t::Convert((variant_t *)(param_1 + 8),5);
if (cVar1 != '\0') {
local_20 = *(undefined4 *)(param_1 + 8);
local_1c = *(undefined4 *)(param_1 + 0xc);
local_18 = *(undefined4 *)(param_1 + 0x10);
local_14 = *(undefined4 *)(param_1 + 0x14);
local_10 = *(undefined4 *)(param_1 + 0x18);
CMultiInputVar::AddValue
((CMultiInputVar *)(this + 0x478),&local_20,*(undefined4 *)(param_1 + 0x1c));
if (*(int *)(this + 0x47c) == 0) {
CEventQueue::AddEvent
((CEventQueue *)g_EventQueue,(CBaseEntity *)this,"CompareValues",0.0,
*(CBaseEntity **)param_1,(CBaseEntity *)this,*(int *)(param_1 + 0x1c));
*(undefined4 *)(this + 0x47c) = 1;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.