CLogicCompareInteger::InputCompareValues
0x006e8250 · 191 bytes · __thiscall
_ZN20CLogicCompareInteger18InputCompareValuesER11inputdata_t
Decompiled
undefined (2 params)
/* CLogicCompareInteger::InputCompareValues(inputdata_t&) */
void __thiscall
CLogicCompareInteger::InputCompareValues(CLogicCompareInteger *this,inputdata_t *param_1)
{
int *piVar1;
int iVar2;
int iVar3;
int iVar4;
*(undefined4 *)(this + 0x47c) = 0;
iVar4 = *(int *)(this + 0x470);
piVar1 = *(int **)(this + 0x478);
if (*(int *)(this + 0x474) == 0) {
if (piVar1 == (int *)0x0) goto LAB_006e82e0;
iVar2 = piVar1[4];
iVar3 = *piVar1;
iVar4 = 0;
if (iVar2 == 5) {
iVar4 = iVar3;
}
}
else {
if (piVar1 == (int *)0x0) goto LAB_006e82e0;
iVar3 = *piVar1;
iVar2 = piVar1[4];
}
while( true ) {
if (iVar2 != 5) {
iVar3 = 0;
}
if (iVar4 != iVar3) {
COutputEvent::FireOutput
((COutputEvent *)(this + 0x458),*(CBaseEntity **)param_1,(CBaseEntity *)this,0.0);
return;
}
piVar1 = (int *)piVar1[6];
if (piVar1 == (int *)0x0) break;
iVar3 = *piVar1;
iVar2 = piVar1[4];
}
LAB_006e82e0:
COutputEvent::FireOutput
((COutputEvent *)(this + 0x440),*(CBaseEntity **)param_1,(CBaseEntity *)this,0.0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.