CEnvGlobal::DrawDebugTextOverlays
0x006e7c20 · 400 bytes · __thiscall
_ZN10CEnvGlobal21DrawDebugTextOverlaysEv
Decompiled
undefined (1 param)
/* CEnvGlobal::DrawDebugTextOverlays() */
int __thiscall CEnvGlobal::DrawDebugTextOverlays(CEnvGlobal *this)
{
int iVar1;
int iVar2;
undefined1 *puVar3;
int iVar4;
char *pcVar5;
int in_GS_OFFSET;
char local_220 [512];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar2 = CBaseEntity::DrawDebugTextOverlays((CBaseEntity *)this);
if (((byte)this[0x110] & 1) != 0) {
puVar3 = *(undefined1 **)(this + 0x458);
if (puVar3 == (undefined1 *)0x0) {
puVar3 = &DAT_00d539c2;
}
V_snprintf(local_220,0x200,"State: %s",puVar3);
CBaseEntity::EntityText((CBaseEntity *)this,iVar2,local_220,0.0,0xff,0xff,0xff,0xff);
iVar1 = iVar2 + 1;
pcVar5 = "";
if (*(char **)(this + 0x458) != (char *)0x0) {
pcVar5 = *(char **)(this + 0x458);
}
iVar4 = GlobalEntity_GetIndex(pcVar5);
iVar4 = GlobalEntity_GetState(iVar4);
if (iVar4 == 1) {
V_strncpy(local_220,"Value: ON",0x200);
}
else if (iVar4 == 2) {
V_strncpy(local_220,"Value: DEAD",0x200);
}
else if (iVar4 == 0) {
V_strncpy(local_220,"Value: OFF",0x200);
}
iVar2 = iVar2 + 2;
CBaseEntity::EntityText((CBaseEntity *)this,iVar1,local_220,0.0,0xff,0xff,0xff,0xff);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return iVar2;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.