CMathCounter::Spawn
0x006e7890 · 125 bytes · __thiscall
_ZN12CMathCounter5SpawnEv
Decompiled
undefined (1 param)
/* CMathCounter::Spawn() */
void __thiscall CMathCounter::Spawn(CMathCounter *this)
{
float fVar1;
float fVar2;
float local_10 [3];
local_10[0] = *(float *)(this + 0x444);
fVar1 = *(float *)(this + 0x440);
fVar2 = fVar1;
if (local_10[0] < fVar1) {
*(float *)(this + 0x444) = fVar1;
*(float *)(this + 0x440) = local_10[0];
fVar2 = local_10[0];
local_10[0] = fVar1;
}
if ((fVar2 != 0.0) || (local_10[0] != 0.0)) {
fVar1 = *(float *)(this + 0x44c);
if ((fVar1 <= local_10[0]) && (local_10[0] = fVar2, fVar2 <= fVar1)) {
local_10[0] = fVar1;
}
variant_t::Set((variant_t *)(this + 0x44c),1,local_10);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.