CMathRemap::Spawn
0x006e6c40 · 83 bytes · __thiscall
_ZN10CMathRemap5SpawnEv
Decompiled
undefined (1 param)
/* CMathRemap::Spawn() */
void __thiscall CMathRemap::Spawn(CMathRemap *this)
{
float fVar1;
float fVar2;
fVar1 = *(float *)(this + 0x440);
fVar2 = *(float *)(this + 0x444);
if (fVar1 == fVar2) {
*(undefined4 *)(this + 0x440) = 0;
*(undefined4 *)(this + 0x444) = 0x3f800000;
}
else if (fVar2 < fVar1) {
*(float *)(this + 0x440) = fVar2;
*(float *)(this + 0x444) = fVar1;
this[0x450] = (CMathRemap)0x1;
return;
}
this[0x450] = (CMathRemap)0x1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.