UTIL_ItemCanBeTouchedByPlayer
0x006e4490 · 1246 bytes · __cdecl
_Z29UTIL_ItemCanBeTouchedByPlayerP11CBaseEntityP11CBasePlayer
Decompiled
undefined (2 params)
/* WARNING: Removing unreachable block (ram,0x006e46f4) */
/* WARNING: Removing unreachable block (ram,0x006e46ac) */
/* WARNING: Removing unreachable block (ram,0x006e4969) */
/* WARNING: Removing unreachable block (ram,0x006e4961) */
/* UTIL_ItemCanBeTouchedByPlayer(CBaseEntity*, CBasePlayer*) */
char UTIL_ItemCanBeTouchedByPlayer(CBaseEntity *param_1,CBasePlayer *param_2)
{
CBaseEntity *pCVar1;
int *piVar2;
char cVar3;
int iVar4;
float *pfVar5;
matrix3x4_t *pmVar6;
int iVar7;
float local_f8;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
CTraceFilterSkipTwoEntities local_e0 [20];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
if ((param_1 == (CBaseEntity *)0x0) || (param_2 == (CBasePlayer *)0x0)) {
cVar3 = '\0';
}
else {
cVar3 = (**(code **)(*(int *)param_2 + 0x4fc))(param_2);
if (cVar3 == '\0') {
piVar2 = *(int **)(param_1 + 0x238);
if (piVar2 == (int *)0x0) {
pCVar1 = param_1 + 0x194;
if ((AllocTempVector()::s_vecTemp == '\0') &&
(iVar4 = __cxa_guard_acquire(&AllocTempVector()::s_vecTemp), iVar4 != 0)) {
__cxa_guard_release(&AllocTempVector()::s_vecTemp);
}
if ((AllocTempVector()::s_nIndex == '\0') &&
(iVar4 = __cxa_guard_acquire(&AllocTempVector()::s_nIndex), iVar4 != 0)) {
AllocTempVector()::s_nIndex = 0;
__cxa_guard_release(&AllocTempVector()::s_nIndex);
}
AllocTempVector()::s_nIndex = AllocTempVector()::s_nIndex + 0x10001 & 0x7f;
LOCK();
UNLOCK();
iVar4 = AllocTempVector()::s_nIndex * 0xc;
if ((AllocTempVector()::s_vecTemp == '\0') &&
(iVar7 = __cxa_guard_acquire(&AllocTempVector()::s_vecTemp), iVar7 != 0)) {
__cxa_guard_release(&AllocTempVector()::s_vecTemp);
}
if ((AllocTempVector()::s_nIndex == '\0') &&
(iVar7 = __cxa_guard_acquire(&AllocTempVector()::s_nIndex), iVar7 != 0)) {
AllocTempVector()::s_nIndex = 0;
__cxa_guard_release(&AllocTempVector()::s_nIndex);
}
AllocTempVector()::s_nIndex = AllocTempVector()::s_nIndex + 0x10001 & 0x7f;
LOCK();
UNLOCK();
iVar7 = AllocTempVector()::s_nIndex * 0xc;
*(float *)(AllocTempVector()::s_vecTemp + iVar7) =
(*(float *)(param_1 + 0x1a8) - *(float *)(param_1 + 0x19c)) * 0.5 +
*(float *)(param_1 + 0x19c);
*(float *)(AllocTempVector()::s_vecTemp + iVar7 + 4) =
(*(float *)(param_1 + 0x1ac) - *(float *)(param_1 + 0x1a0)) * 0.5 +
*(float *)(param_1 + 0x1a0);
*(float *)(AllocTempVector()::s_vecTemp + iVar7 + 8) =
(*(float *)(param_1 + 0x1b0) - *(float *)(param_1 + 0x1a4)) * 0.5 +
*(float *)(param_1 + 0x1a4);
if (((((byte)param_1[0x1b4] & 0x40) == 0) && (((byte)param_1[0x1b6] & 0xfd) != 0)) &&
((pfVar5 = (float *)(**(code **)(*(int *)(param_1 + 0x194) + 0x24))(pCVar1),
vec3_angle != *pfVar5 || ((DAT_01053d40 != pfVar5[1] || (DAT_01053d44 != pfVar5[2]))))))
{
pmVar6 = (matrix3x4_t *)(**(code **)(*(int *)(param_1 + 0x194) + 0x28))(pCVar1);
VectorTransform((float *)(AllocTempVector()::s_vecTemp + iVar7),pmVar6,
(float *)(AllocTempVector()::s_vecTemp + iVar4));
local_f4 = *(float *)(AllocTempVector()::s_vecTemp + iVar4 + 4);
local_f0 = *(float *)(AllocTempVector()::s_vecTemp + iVar4 + 8);
local_f8 = *(float *)(AllocTempVector()::s_vecTemp + iVar4);
}
else {
pfVar5 = (float *)(**(code **)(*(int *)(param_1 + 0x194) + 0x20))(pCVar1);
local_f8 = *pfVar5 + *(float *)(AllocTempVector()::s_vecTemp + iVar7);
*(float *)(AllocTempVector()::s_vecTemp + iVar4) = local_f8;
local_f4 = pfVar5[1] + *(float *)(AllocTempVector()::s_vecTemp + iVar7 + 4);
*(float *)(AllocTempVector()::s_vecTemp + iVar4 + 4) = local_f4;
local_f0 = pfVar5[2] + *(float *)(AllocTempVector()::s_vecTemp + iVar7 + 8);
*(float *)(AllocTempVector()::s_vecTemp + iVar4 + 8) = local_f0;
}
}
else {
(**(code **)(*piVar2 + 0xc4))(piVar2,&local_f8,local_70);
}
(**(code **)(*(int *)param_2 + 0x234))(&local_ec,param_2);
CTraceFilterSkipTwoEntities::CTraceFilterSkipTwoEntities
(local_e0,(IHandleEntity *)param_2,(IHandleEntity *)param_1,8);
local_8c = 0;
local_88 = 1;
local_cc = local_f8;
local_c4 = local_f0;
local_bc = local_ec - local_f8;
local_b4 = local_e4 - local_f0;
local_c8 = local_f4;
local_b8 = local_e8 - local_f4;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b4 * local_b4 + local_bc * local_bc + local_b8 * local_b8 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x200400b,local_e0,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
return 1.0 <= local_44;
}
}
return cVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.