VecCheckThrow
0x006e1e70 · 1874 bytes · __cdecl
_Z13VecCheckThrowP11CBaseEntityRK6VectorS1_ffPS1_S4_
Decompiled
undefined (7 params)
/* VecCheckThrow(CBaseEntity*, Vector const&, Vector, float, float, Vector*, Vector*) */
float * VecCheckThrow(float *param_1,IHandleEntity *param_2,float *param_3,float param_4,
float param_5,float param_6,float param_7,float param_8,float *param_9,
float *param_10)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
float local_ac;
float local_a8;
float local_a4;
float local_9c;
float local_98;
float local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
local_c8 = param_3[1];
local_c4 = param_3[2];
fVar5 = param_5 - local_c8;
param_8 = param_8 * *(float *)(sv_gravity._28_4_ + 0x2c);
fVar4 = param_6 - local_c4;
local_cc = *param_3;
fVar6 = param_4 - local_cc;
param_7 = SQRT(fVar5 * fVar5 + fVar4 * fVar4 + fVar6 * fVar6) / param_7;
fVar1 = fVar5 * 0.5 + local_c8;
fVar2 = fVar6 * 0.5 + local_cc;
fVar3 = param_8 * 0.125 * param_7 * param_7 + fVar4 * 0.5 + local_c4;
local_bc = fVar2 - local_cc;
local_b4 = fVar3 - local_c4;
local_b8 = fVar1 - local_c8;
local_8c = 0;
local_94 = 0.0;
local_98 = 0.0;
local_87 = local_bc * local_bc + local_b8 * local_b8 + local_b4 * local_b4 != 0.0;
local_9c = 0.0;
local_a4 = 0.0;
local_a8 = 0.0;
local_ac = 0.0;
local_88 = 1;
CTraceFilterSimple::CTraceFilterSimple(local_dc,param_2,0,(_func_bool_IHandleEntity_ptr_int *)0x0)
;
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x200400b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (local_44 == 1.0) {
local_bc = fVar2 - param_4;
local_cc = param_4;
local_b8 = fVar1 - param_5;
local_c8 = param_5;
local_94 = 0.0;
local_b4 = fVar3 - param_6;
local_c4 = param_6;
local_98 = 0.0;
local_9c = 0.0;
local_8c = 0;
local_88 = 1;
local_a4 = 0.0;
local_a8 = 0.0;
local_ac = 0.0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,param_2,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x400b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (local_44 == 1.0) {
if ((param_9 != (float *)0x0) && (param_10 != (float *)0x0)) {
local_8c = 0;
local_bc = fVar2 - *param_3;
local_b8 = fVar1 - param_3[1];
local_b4 = fVar3 - param_3[2];
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_9c = (*param_10 - *param_9) * 0.5;
local_98 = (param_10[1] - param_9[1]) * 0.5;
local_94 = (param_10[2] - param_9[2]) * 0.5;
local_ac = (*param_10 + *param_9) * 0.5;
local_a8 = (param_10[1] + param_9[1]) * 0.5;
local_a4 = (param_10[2] + param_9[2]) * 0.5;
local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
local_c8 = param_3[1] + local_a8;
local_cc = *param_3 + local_ac;
local_c4 = param_3[2] + local_a4;
local_ac = -local_ac;
local_a8 = -local_a8;
local_a4 = -local_a4;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,param_2,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x200400b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
}
if (local_44 < 1.0) goto LAB_006e2115;
}
fVar3 = 1.0 / param_7;
*param_1 = fVar6 * fVar3;
param_1[1] = fVar5 * fVar3;
param_1[2] = param_8 * param_7 * 0.5 + fVar3 * fVar4;
return param_1;
}
}
LAB_006e2115:
*param_1 = vec3_origin;
param_1[1] = DAT_01053d4c;
param_1[2] = DAT_01053d50;
return param_1;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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Gamedata KeyValues
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.