CUtlRBTree<CGameEvent,unsigned_short,bool(*)(CGameEvent_const&,CGameEvent_const&),CUtlMemory<UtlRBTreeNode_t<CGameEvent,unsigned_short>,unsigned_short>>::RotateRight
0x006dd450 · 1325 bytes · __thiscall
_ZN10CUtlRBTreeI10CGameEventtPFbRKS0_S2_E10CUtlMemoryI15UtlRBTreeNode_tIS0_tEtEE11RotateRightEt
Decompiled
undefined (2 params)
/* CUtlRBTree<CGameEvent, unsigned short, bool (*)(CGameEvent const&, CGameEvent const&),
CUtlMemory<UtlRBTreeNode_t<CGameEvent, unsigned short>, unsigned short> >::RotateRight(unsigned
short) */
void __thiscall
CUtlRBTree<CGameEvent,unsigned_short,bool(*)(CGameEvent_const&,CGameEvent_const&),CUtlMemory<UtlRBTreeNode_t<CGameEvent,unsigned_short>,unsigned_short>>
::RotateRight(CUtlRBTree<CGameEvent,unsigned_short,bool(*)(CGameEvent_const&,CGameEvent_const&),CUtlMemory<UtlRBTreeNode_t<CGameEvent,unsigned_short>,unsigned_short>>
*this,ushort param_1)
{
ushort uVar1;
int iVar2;
int iVar3;
ushort uVar4;
ushort *puVar5;
undefined2 *puVar6;
int local_24;
if (Links(unsigned_short)::s_Sentinel == '\0') {
iVar3 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel);
if (iVar3 != 0) {
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f3c852 = 0xffff;
DAT_00f3c854 = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
if (param_1 != 0xffff) goto LAB_006dd478;
LAB_006dd675:
local_24 = 0x13ffec;
puVar5 = &Links(unsigned_short)::s_Sentinel;
}
else {
if (param_1 == 0xffff) goto LAB_006dd675;
LAB_006dd478:
local_24 = (uint)param_1 * 0x14;
puVar5 = (ushort *)(*(int *)(this + 4) + local_24);
}
uVar1 = *puVar5;
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar3 != 0)) {
DAT_00f3c852 = 0xffff;
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f3c854 = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
iVar3 = 0x13ffec;
puVar6 = &Links(unsigned_short)::s_Sentinel;
if (uVar1 != 0xffff) {
iVar3 = (uint)uVar1 * 0x14;
puVar6 = (undefined2 *)(*(int *)(this + 4) + iVar3);
}
*(undefined2 *)(*(int *)(this + 4) + local_24) = puVar6[1];
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar2 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar2 != 0)) {
DAT_00f3c854 = 0xffff;
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f3c852 = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
if (uVar1 == 0xffff) {
puVar6 = &Links(unsigned_short)::s_Sentinel;
}
else {
puVar6 = (undefined2 *)(*(int *)(this + 4) + iVar3);
}
if (puVar6[1] != -1) {
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar2 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar2 != 0)) {
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f3c852 = 0xffff;
DAT_00f3c854 = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
puVar6 = &Links(unsigned_short)::s_Sentinel;
if (uVar1 != 0xffff) {
puVar6 = (undefined2 *)(*(int *)(this + 4) + iVar3);
}
*(ushort *)(*(int *)(this + 4) + 4 + (uint)(ushort)puVar6[1] * 0x14) = param_1;
}
if (uVar1 != 0xffff) {
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar2 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar2 != 0)) {
DAT_00f3c852 = 0xffff;
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f3c854 = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
puVar6 = &Links(unsigned_short)::s_Sentinel;
if (param_1 != 0xffff) {
puVar6 = (undefined2 *)(*(int *)(this + 4) + local_24);
}
*(undefined2 *)(*(int *)(this + 4) + 4 + iVar3) = puVar6[2];
}
if (param_1 == *(ushort *)(this + 0x10)) {
*(ushort *)(this + 0x10) = uVar1;
goto LAB_006dd5cc;
}
if (Links(unsigned_short)::s_Sentinel == '\0') {
iVar2 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel);
if (iVar2 != 0) {
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f3c854 = 0xffff;
DAT_00f3c852 = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
goto LAB_006dd565;
}
if (param_1 != 0xffff) goto LAB_006dd56f;
LAB_006dd7f0:
uVar4 = DAT_00f3c854;
if (Links(unsigned_short)::s_Sentinel != '\0') goto LAB_006dd581;
LAB_006dd808:
iVar2 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel);
if (iVar2 != 0) {
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f3c852 = 0xffff;
DAT_00f3c854 = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
goto LAB_006dd581;
}
if (uVar4 != 0xffff) goto LAB_006dd58b;
LAB_006dd839:
puVar6 = &Links(unsigned_short)::s_Sentinel;
}
else {
LAB_006dd565:
if (param_1 == 0xffff) goto LAB_006dd7f0;
LAB_006dd56f:
uVar4 = *(ushort *)(local_24 + *(int *)(this + 4) + 4);
if (Links(unsigned_short)::s_Sentinel == '\0') goto LAB_006dd808;
LAB_006dd581:
if (uVar4 == 0xffff) goto LAB_006dd839;
LAB_006dd58b:
puVar6 = (undefined2 *)(*(int *)(this + 4) + (uint)uVar4 * 0x14);
}
if (param_1 == puVar6[1]) {
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar2 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar2 != 0)) {
DAT_00f3c852 = 0xffff;
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f3c854 = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
puVar6 = &Links(unsigned_short)::s_Sentinel;
if (param_1 != 0xffff) {
puVar6 = (undefined2 *)(local_24 + *(int *)(this + 4));
}
*(ushort *)(*(int *)(this + 4) + 2 + (uint)(ushort)puVar6[2] * 0x14) = uVar1;
}
else {
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar2 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar2 != 0)) {
DAT_00f3c854 = 0xffff;
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f3c852 = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
puVar6 = &Links(unsigned_short)::s_Sentinel;
if (param_1 != 0xffff) {
puVar6 = (undefined2 *)(local_24 + *(int *)(this + 4));
}
*(ushort *)(*(int *)(this + 4) + (uint)(ushort)puVar6[2] * 0x14) = uVar1;
}
LAB_006dd5cc:
*(ushort *)(*(int *)(this + 4) + 2 + iVar3) = param_1;
if (param_1 != 0xffff) {
*(ushort *)(*(int *)(this + 4) + 4 + local_24) = uVar1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.