CHLTVDirector::StartNewShot
0x006dc140 · 576 bytes · __thiscall
_ZN13CHLTVDirector12StartNewShotEv
Decompiled
undefined (1 param)
/* CHLTVDirector::StartNewShot() */
void __thiscall CHLTVDirector::StartNewShot(CHLTVDirector *this)
{
char cVar1;
ushort uVar2;
int iVar3;
code *UNRECOVERED_JUMPTABLE;
uint uVar4;
char *pcVar5;
int iVar6;
int *piVar7;
iVar3 = *(int *)(gpGlobals + 0x18) - (int)(120.0 / *(float *)(gpGlobals + 0x1c) + 0.5);
if (iVar3 < 0) {
iVar3 = 0;
}
RemoveEventsFromHistory(this,iVar3);
if (*(float *)(this + 0x18) <= 10.0 && *(float *)(this + 0x18) != 10.0) {
/* WARNING: Could not recover jumptable at 0x006dc2ff. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x74))();
return;
}
if (0 < *(int *)(this + 0x30)) {
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x78);
LAB_006dc1a4:
/* WARNING: Could not recover jumptable at 0x006dc1ab. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE)();
return;
}
cVar1 = (**(code **)(*(int *)this + 0x70))(this);
if (cVar1 == '\0') {
iVar3 = *(int *)(this + 0x1c);
*(int *)(this + 0x38) = (int)(8.0 / *(float *)(gpGlobals + 0x1c) + 0.5) + iVar3;
if (iVar3 < 1) {
piVar7 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"hltv_message",1,0);
if (piVar7 != (int *)0x0) {
(**(code **)(*piVar7 + 0x3c))(piVar7,"text","Please wait for broadcast to start ...");
(**(code **)(**(int **)(this + 0x14) + 0x2c))(*(int **)(this + 0x14),piVar7);
(**(code **)(*gameeventmanager + 0x2c))(gameeventmanager,piVar7);
}
(**(code **)(*(int *)this + 0x54))(this,1);
}
else {
uVar4 = FindFirstEvent(this,iVar3);
if (uVar4 == 0xffff) {
LAB_006dc29e:
iVar6 = *(int *)(this + 0x38);
}
else {
uVar4 = uVar4 & 0xffff;
iVar3 = *(int *)(this + 0x1d4) + uVar4 * 0x14;
iVar6 = *(int *)(this + 0x38);
if (*(int *)(iVar3 + 8) < iVar6) {
do {
pcVar5 = (char *)(**(code **)(**(int **)(iVar3 + 0x10) + 8))(*(int **)(iVar3 + 0x10));
iVar6 = _V_strcmp(pcVar5,"hltv_cameraman");
if (iVar6 == 0) {
iVar6 = (**(code **)(**(int **)(iVar3 + 0x10) + 0x1c))
(*(int **)(iVar3 + 0x10),"index",0);
if (0 < iVar6) {
iVar6 = *(int *)(iVar3 + 8);
*(int *)(this + 0x38) = iVar6;
break;
}
}
uVar2 = CUtlRBTree<CGameEvent,unsigned_short,bool(*)(CGameEvent_const&,CGameEvent_const&),CUtlMemory<UtlRBTreeNode_t<CGameEvent,unsigned_short>,unsigned_short>>
::NextInorder((CUtlRBTree<CGameEvent,unsigned_short,bool(*)(CGameEvent_const&,CGameEvent_const&),CUtlMemory<UtlRBTreeNode_t<CGameEvent,unsigned_short>,unsigned_short>>
*)(this + 0x1d0),(ushort)uVar4);
if (uVar2 == 0xffff) goto LAB_006dc29e;
uVar4 = (uint)uVar2;
iVar3 = *(int *)(this + 0x1d4) + uVar4 * 0x14;
iVar6 = *(int *)(this + 0x38);
} while (*(int *)(iVar3 + 8) < iVar6);
}
}
if (4.0 <= (float)(iVar6 - *(int *)(this + 0x1c)) * *(float *)(gpGlobals + 0x1c)) {
iVar3 = (**(code **)(*(int *)this + 0x80))(this);
if (iVar3 == 0) {
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x4c);
goto LAB_006dc1a4;
}
(**(code **)(*(int *)this + 0x84))(this,iVar3);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.