L L4D2node

CHLTVDirector::StartBestFixedCameraShot

0x006db510 · 522 bytes · __thiscall

_ZN13CHLTVDirector24StartBestFixedCameraShotEb

Decompiled

undefined (2 params)

/* CHLTVDirector::StartBestFixedCameraShot(bool) */

void __thiscall CHLTVDirector::StartBestFixedCameraShot(CHLTVDirector *this,bool param_1)

{
  ushort uVar1;
  uint uVar2;
  char *pcVar3;
  int iVar4;
  int iVar5;
  float *pfVar6;
  longdouble lVar7;
  float fVar8;
  undefined4 local_134;
  int local_130;
  float local_12c;
  float local_11c [67];
  
  if (0 < *(int *)(this + 0x44)) {
    pfVar6 = local_11c;
    for (iVar5 = 0x40; iVar5 != 0; iVar5 = iVar5 + -1) {
      *pfVar6 = 0.0;
      pfVar6 = pfVar6 + 1;
    }
    uVar2 = FindFirstEvent(this,*(int *)(this + 0x1c));
    if (uVar2 != 0xffff) {
      uVar2 = uVar2 & 0xffff;
      iVar5 = *(int *)(this + 0x1d4) + uVar2 * 0x14;
      if (*(int *)(iVar5 + 8) < *(int *)(this + 0x38)) {
        local_134 = 0xffffffff;
        local_130 = -1;
        local_12c = -1.0;
        do {
          pcVar3 = (char *)(**(code **)(**(int **)(iVar5 + 0x10) + 8))(*(int **)(iVar5 + 0x10));
          iVar4 = _V_strcmp(pcVar3,"hltv_rank_camera");
          if (iVar4 == 0) {
            iVar4 = (**(code **)(**(int **)(iVar5 + 0x10) + 0x1c))
                              (*(int **)(iVar5 + 0x10),"index",0);
            lVar7 = (longdouble)
                    (**(code **)(**(int **)(iVar5 + 0x10) + 0x24))
                              (*(int **)(iVar5 + 0x10),&DAT_00c9394f,0);
            fVar8 = (float)lVar7 + local_11c[iVar4];
            local_11c[iVar4] = fVar8;
            if (local_12c < fVar8) {
              local_134 = (**(code **)(**(int **)(iVar5 + 0x10) + 0x1c))
                                    (*(int **)(iVar5 + 0x10),"target",0);
              local_130 = iVar4;
              local_12c = fVar8;
            }
          }
          uVar1 = CUtlRBTree<CGameEvent,unsigned_short,bool(*)(CGameEvent_const&,CGameEvent_const&),CUtlMemory<UtlRBTreeNode_t<CGameEvent,unsigned_short>,unsigned_short>>
                  ::NextInorder((CUtlRBTree<CGameEvent,unsigned_short,bool(*)(CGameEvent_const&,CGameEvent_const&),CUtlMemory<UtlRBTreeNode_t<CGameEvent,unsigned_short>,unsigned_short>>
                                 *)(this + 0x1d0),(ushort)uVar2);
          if (uVar1 == 0xffff) break;
          uVar2 = (uint)uVar1;
          iVar5 = *(int *)(this + 0x1d4) + uVar2 * 0x14;
        } while (*(int *)(iVar5 + 8) < *(int *)(this + 0x38));
        if ((local_12c == 0.0) && (!param_1)) {
                    /* WARNING: Could not recover jumptable at 0x006db723. Too many branches */
                    /* WARNING: Treating indirect jump as call */
          (**(code **)(*(int *)this + 0x58))();
          return;
        }
        if (local_130 != -1) {
          (**(code **)(*(int *)this + 0x5c))(this,local_130,local_134);
        }
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)