CHLTVDirector::StartChaseCameraShot
0x006d9810 · 280 bytes · __thiscall
_ZN13CHLTVDirector20StartChaseCameraShotEiiiiib
Decompiled
undefined (7 params)
/* CHLTVDirector::StartChaseCameraShot(int, int, int, int, int, bool) */
void __thiscall
CHLTVDirector::StartChaseCameraShot
(CHLTVDirector *this,int param_1,int param_2,int param_3,int param_4,int param_5,
bool param_6)
{
int *piVar1;
piVar1 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"hltv_chase",1,0);
if (piVar1 != (int *)0x0) {
(**(code **)(*piVar1 + 0x30))(piVar1,"target1",param_1);
(**(code **)(*piVar1 + 0x30))(piVar1,"target2",param_2);
(**(code **)(*piVar1 + 0x30))(piVar1,"distance",param_3);
(**(code **)(*piVar1 + 0x30))(piVar1,&DAT_00c93914,param_4);
(**(code **)(*piVar1 + 0x30))(piVar1,"theta",param_5);
(**(code **)(*piVar1 + 0x30))(piVar1,"ineye",param_6);
*(int *)(this + 0x20) = param_1;
(**(code **)(**(int **)(this + 0x14) + 0x2c))(*(int **)(this + 0x14),piVar1);
/* WARNING: Could not recover jumptable at 0x006d991e. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*gameeventmanager + 0x2c))();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.