CHLTVDirector::StartDelayMessage
0x006d9750 · 184 bytes · __thiscall
_ZN13CHLTVDirector17StartDelayMessageEv
Decompiled
undefined (1 param)
/* CHLTVDirector::StartDelayMessage() */
void __thiscall CHLTVDirector::StartDelayMessage(CHLTVDirector *this)
{
int *piVar1;
if (*(int *)(gpGlobals + 0x18) < *(int *)(this + 0x38)) {
return;
}
*(int *)(this + 0x38) =
*(int *)(gpGlobals + 0x18) + (int)(6.0 / *(float *)(gpGlobals + 0x1c) + 0.5);
piVar1 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"hltv_message",1,0);
if (piVar1 != (int *)0x0) {
(**(code **)(*piVar1 + 0x3c))(piVar1,"text","Please wait for broadcast to start ...");
(**(code **)(**(int **)(this + 0x14) + 0x2c))(*(int **)(this + 0x14),piVar1);
(**(code **)(*gameeventmanager + 0x2c))(gameeventmanager,piVar1);
}
(**(code **)(*(int *)this + 0x54))(this,1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.