L L4D2node

CHLTVDirector::Init

0x006d9560 · 34 bytes · __cdecl

_ZN13CHLTVDirector4InitEv

Decompiled

undefined (0 params)

/* CHLTVDirector::Init() */

bool CHLTVDirector::Init(void)

{
  int iVar1;
  
  iVar1 = (**(code **)(*gameeventmanager + 8))(gameeventmanager,"resource/hltvevents.res");
  return 0 < iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)