GlobalEntity_SetMap
0x006d6a50 · 87 bytes · __cdecl
_Z19GlobalEntity_SetMapi8string_t
Decompiled
undefined (2 params)
/* GlobalEntity_SetMap(int, string_t) */
void GlobalEntity_SetMap(int param_1)
{
undefined2 local_e [3];
if ((-1 < param_1) && (param_1 < (int)gGlobalState._84_4_)) {
CUtlSymbolTable::AddString((char *)local_e);
*(undefined2 *)(gGlobalState._72_4_ + param_1 * 0xc + 2) = local_e[0];
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.