GlobalEntity_AddToCounter
0x006d6a00 · 51 bytes · __cdecl
_Z25GlobalEntity_AddToCounterii
Decompiled
undefined (2 params)
/* GlobalEntity_AddToCounter(int, int) */
int GlobalEntity_AddToCounter(int param_1,int param_2)
{
int iVar1;
int iVar2;
iVar2 = 0;
if (((gGlobalState[0x44] == '\0') && (-1 < param_1)) && (param_1 < (int)gGlobalState._84_4_)) {
iVar1 = gGlobalState._72_4_ + param_1 * 0xc;
iVar2 = param_2 + *(int *)(iVar1 + 8);
*(int *)(iVar1 + 8) = iVar2;
}
return iVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.