CEntityFactory<CGameWeaponManager>::Create
0x006d24a0 · 169 bytes · __thiscall
_ZN14CEntityFactoryI18CGameWeaponManagerE6CreateEPKc
Decompiled
undefined (2 params)
/* CEntityFactory<CGameWeaponManager>::Create(char const*) */
CBaseEntity * __thiscall
CEntityFactory<CGameWeaponManager>::Create(CEntityFactory<CGameWeaponManager> *this,char *param_1)
{
CBaseEntity *this_00;
uint in_stack_ffffffc8;
CBaseEntity *local_20 [4];
this_00 = CBaseEntity::operator_new((CBaseEntity *)0x464,in_stack_ffffffc8);
/* try { // try from 006d24c2 to 006d24c6 has its CatchHandler @ 006d2549 */
CBaseEntity::CBaseEntity(this_00,false);
*(undefined ***)this_00 = &PTR__CGameWeaponManager_00c91fe8;
*(undefined4 *)(this_00 + 0x450) = 0;
*(undefined4 *)(this_00 + 0x454) = 0;
*(undefined4 *)(this_00 + 0x458) = 0;
*(undefined4 *)(this_00 + 0x45c) = 0;
*(undefined4 *)(this_00 + 0x460) = 0;
*(undefined4 *)(this_00 + 0x448) = 0x3f800000;
this_00[0x44c] = (CBaseEntity)0x0;
local_20[0] = this_00;
/* try { // try from 006d252a to 006d252e has its CatchHandler @ 006d255b */
CUtlVector<CGameWeaponManager*,CUtlMemory<CGameWeaponManager*,int>>::InsertBefore
((CUtlVector<CGameWeaponManager*,CUtlMemory<CGameWeaponManager*,int>> *)&g_Managers,
DAT_00fe3594,(CGameWeaponManager **)local_20);
(**(code **)(*(int *)this_00 + 0x78))(this_00,param_1);
return this_00 + 0x24;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.