CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>::NewNode
0x006cf9b0 · 349 bytes · __thiscall
_ZN10CUtlRBTreeIN7CUtlMapIPKc22BasicGameStatsRecord_ttE6Node_tEtNS4_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tIS5_tEtEE7NewNodeEv
Decompiled
undefined (1 param)
/* CUtlRBTree<CUtlMap<char const*, BasicGameStatsRecord_t, unsigned short>::Node_t, unsigned short,
CUtlMap<char const*, BasicGameStatsRecord_t, unsigned short>::CKeyLess,
CUtlMemory<UtlRBTreeNode_t<CUtlMap<char const*, BasicGameStatsRecord_t, unsigned short>::Node_t,
unsigned short>, unsigned short> >::NewNode() */
uint __thiscall
CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::NewNode(CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*this)
{
ushort uVar1;
uint uVar2;
uint uVar3;
int iVar4;
int iVar5;
uint uVar6;
uVar1 = *(ushort *)(this + 0x14);
uVar6 = (uint)uVar1;
if (uVar1 != 0xffff) {
iVar5 = *(int *)(this + 4);
iVar4 = (uint)uVar1 * 0x34 + iVar5;
*(undefined2 *)(this + 0x14) = *(undefined2 *)(iVar4 + 2);
goto LAB_006cf9de;
}
iVar4 = *(int *)(this + 8);
if ((int)(uint)*(ushort *)(this + 0x16) < iVar4) {
uVar2 = *(ushort *)(this + 0x16) + 1;
uVar3 = uVar2 & 0xffff;
if (iVar4 <= (int)uVar3) {
uVar2 = uVar6;
uVar3 = 0xffff;
}
if (iVar4 <= (int)uVar3) goto LAB_006cfa9f;
LAB_006cfa67:
iVar4 = (uVar2 & 0xffff) * 0x34;
uVar6 = uVar2;
}
else {
iVar5 = 0;
if (iVar4 < 1) {
iVar5 = 0xffff;
}
uVar2 = (0 < iVar4) - 1;
if (iVar5 < iVar4) goto LAB_006cfa67;
LAB_006cfa9f:
CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Grow((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 4),1);
iVar5 = *(int *)(this + 8);
if ((int)(uint)*(ushort *)(this + 0x16) < iVar5) {
uVar2 = *(ushort *)(this + 0x16) + 1;
uVar3 = uVar2 & 0xffff;
if ((int)uVar3 < iVar5) {
iVar4 = uVar3 * 0x34;
uVar6 = uVar2;
}
else {
iVar4 = 0x33ffcc;
uVar3 = 0xffff;
}
}
else {
uVar3 = 0;
iVar4 = 0x33ffcc;
if (iVar5 < 1) {
uVar3 = 0xffff;
}
else {
iVar4 = 0;
uVar6 = 0;
}
}
if (iVar5 <= (int)uVar3) {
Error("CUtlRBTree overflow!\n");
}
}
iVar5 = *(int *)(this + 4);
*(short *)(this + 0x16) = (short)uVar6;
iVar4 = iVar5 + iVar4;
LAB_006cf9de:
if (iVar4 != -8) {
*(undefined4 *)(iVar4 + 0xc) = 0;
*(undefined4 *)(iVar4 + 0x10) = 0;
*(undefined4 *)(iVar4 + 0x14) = 0;
*(undefined4 *)(iVar4 + 0x18) = 0;
*(undefined4 *)(iVar4 + 0x1c) = 0;
*(undefined1 *)(iVar4 + 0x2c) = 1;
*(undefined1 *)(iVar4 + 0x2d) = 0;
*(undefined4 *)(iVar4 + 0x30) = 0;
_V_memset((void *)(iVar4 + 0x20),0,0xc);
iVar5 = *(int *)(this + 4);
}
*(int *)(this + 0x18) = iVar5;
return uVar6;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.