SteamInternal_Init_SteamGameServerNetworking
0x006ccf90 · 34 bytes · __cdecl
_Z44SteamInternal_Init_SteamGameServerNetworkingPP16ISteamNetworking
Decompiled
undefined (1 param)
/* SteamInternal_Init_SteamGameServerNetworking(ISteamNetworking**) */
void SteamInternal_Init_SteamGameServerNetworking(ISteamNetworking **param_1)
{
undefined4 uVar1;
ISteamNetworking *pIVar2;
uVar1 = SteamGameServer_GetHSteamUser();
pIVar2 = (ISteamNetworking *)
SteamInternal_FindOrCreateGameServerInterface(uVar1,"SteamNetworking006");
*param_1 = pIVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.