L L4D2node

SteamInternal_Init_SteamUtils

0x006ccb70 · 33 bytes · __cdecl

_Z29SteamInternal_Init_SteamUtilsPP11ISteamUtils

Decompiled

undefined (1 param)

/* SteamInternal_Init_SteamUtils(ISteamUtils**) */

void SteamInternal_Init_SteamUtils(ISteamUtils **param_1)

{
  ISteamUtils *pIVar1;
  
  pIVar1 = (ISteamUtils *)SteamInternal_FindOrCreateUserInterface(0,"SteamUtils010");
  *param_1 = pIVar1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)