CStringTableSaveRestoreOps::MakeEmpty
0x006cc760 · 16 bytes · __thiscall
_ZN26CStringTableSaveRestoreOps9MakeEmptyERK22SaveRestoreFieldInfo_t
Decompiled
undefined (2 params)
/* CStringTableSaveRestoreOps::MakeEmpty(SaveRestoreFieldInfo_t const&) */
void __thiscall
CStringTableSaveRestoreOps::MakeEmpty
(CStringTableSaveRestoreOps *this,SaveRestoreFieldInfo_t *param_1)
{
**(undefined4 **)param_1 = 0xffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.