MessageWriteBool
0x006ca9c0 · 108 bytes · __cdecl
_Z16MessageWriteBoolb
Decompiled
undefined (1 param)
/* MessageWriteBool(bool) */
void MessageWriteBool(bool param_1)
{
byte *pbVar1;
int iVar2;
int *piVar3;
if (g_pMsgBuffer == (int *)0x0) {
Error("WriteBool called with no active message\n");
}
piVar3 = g_pMsgBuffer;
iVar2 = g_pMsgBuffer[3];
if (iVar2 < g_pMsgBuffer[2]) {
if ((char)g_pMsgBuffer[4] == '\0') {
if (param_1) {
pbVar1 = (byte *)(*g_pMsgBuffer + (iVar2 >> 3));
*pbVar1 = *pbVar1 | (byte)(1 << ((byte)iVar2 & 7));
}
else {
pbVar1 = (byte *)(*g_pMsgBuffer + (iVar2 >> 3));
*pbVar1 = *pbVar1 & ~(byte)(1 << ((byte)iVar2 & 7));
}
piVar3[3] = piVar3[3] + 1;
}
return;
}
*(undefined1 *)(g_pMsgBuffer + 4) = 1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.