L L4D2node

MessageWriteAngles

0x006ca890 · 51 bytes · __cdecl

_Z18MessageWriteAnglesRK6QAngle

Decompiled

undefined (1 param)

/* MessageWriteAngles(QAngle const&) */

void MessageWriteAngles(QAngle *param_1)

{
  if (g_pMsgBuffer == (bf_write *)0x0) {
    Error("WriteVec3Normal called with no active message\n");
  }
  bf_write::WriteBitAngles(g_pMsgBuffer,param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)