L L4D2node

CSteam3Server::CSteam3Server

0x006c96d0 · 25 bytes · __thiscall

_ZN13CSteam3ServerC2Ev

Decompiled

undefined (1 param)

/* CSteam3Server::CSteam3Server() */

void __thiscall CSteam3Server::CSteam3Server(CSteam3Server *this)

{
  int iVar1;
  CSteam3Server *pCVar2;
  
  pCVar2 = this;
  for (iVar1 = 8; iVar1 != 0; iVar1 = iVar1 + -1) {
    *(undefined4 *)pCVar2 = 0;
    pCVar2 = pCVar2 + 4;
  }
  this[0x20] = (CSteam3Server)0x0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)