CServerGameClients::GetReplayDelay
0x006c62c0 · 97 bytes · __thiscall
_ZN18CServerGameClients14GetReplayDelayEP7edict_tRi
Decompiled
undefined (3 params)
/* CServerGameClients::GetReplayDelay(edict_t*, int&) */
undefined4 __thiscall
CServerGameClients::GetReplayDelay(CServerGameClients *this,edict_t *param_1,int *param_2)
{
int *piVar1;
int iVar2;
undefined4 uVar3;
if (((param_1 != (edict_t *)0x0) ||
((param_1 = *(edict_t **)(gpGlobals + 0x58), param_1 != (edict_t *)0x0 &&
(((byte)*param_1 & 2) == 0)))) && (piVar1 = *(int **)(param_1 + 0xc), piVar1 != (int *)0x0))
{
piVar1 = (int *)(**(code **)(*piVar1 + 0x18))(piVar1);
if (piVar1 != (int *)0x0) {
iVar2 = (**(code **)(*piVar1 + 0x690))(piVar1);
*param_2 = iVar2;
/* WARNING: Could not recover jumptable at 0x006c6305. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar3 = (**(code **)(*piVar1 + 0x68c))();
return uVar3;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.