L L4D2node

CServerGameEnts::FreeContainingEntity

0x006c5440 · 15 bytes · __thiscall

_ZN15CServerGameEnts20FreeContainingEntityEP7edict_t

Decompiled

undefined (2 params)

/* CServerGameEnts::FreeContainingEntity(edict_t*) */

void __thiscall CServerGameEnts::FreeContainingEntity(CServerGameEnts *this,edict_t *param_1)

{
  ::FreeContainingEntity(param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)