CServerGameDLL::ServerActivate
0x006c4b20 · 235 bytes · __cdecl
_ZN14CServerGameDLL14ServerActivateEP7edict_tii
Decompiled
undefined (3 params)
/* CServerGameDLL::ServerActivate(edict_t*, int, int) */
void CServerGameDLL::ServerActivate(edict_t *param_1,int param_2,int param_3)
{
int *piVar1;
int iVar2;
CBaseEntity *this;
CBaseEntity *pCVar3;
if (g_InRestore == '\0') {
iVar2 = CGlobalEntityList::ResetDeleteList();
if (iVar2 != 0) {
Msg("ERROR: Entity delete queue not empty on level start!\n");
}
pCVar3 = (CBaseEntity *)0x0;
while (this = (CBaseEntity *)CGlobalEntityList::NextEnt((CGlobalEntityList *)gEntList,pCVar3),
this != (CBaseEntity *)0x0) {
iVar2 = CBaseEntity::IsDormant(this);
piVar1 = mdlcache;
pCVar3 = this;
if (iVar2 == 0) {
(**(code **)(*mdlcache + 0x68))(mdlcache);
/* try { // try from 006c4b7f to 006c4b84 has its CatchHandler @ 006c4c26 */
(**(code **)(*(int *)this + 0x94))(this);
(**(code **)(*piVar1 + 0x6c))(piVar1);
}
}
IGameSystem::LevelInitPostEntityAllSystems();
CBaseEntity::SetAllowPrecache(false);
if (*(int *)(*(int *)(g_pDeveloper + 0x1c) + 0x30) == 0) {
pCVar3 = (CBaseEntity *)0x0;
ConVar::SetValue(0xf7e660);
}
if (*(int *)(sv_no_navmesh._28_4_ + 0x30) == 0) {
(**(code **)(*TheNavMesh + 0x28))(TheNavMesh,pCVar3);
}
/* WARNING: Could not recover jumptable at 0x006c4be2. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*TheDirector + 0x1c))();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.