CServerGameDLL::GameShutdown
0x006c4900 · 50 bytes · __cdecl
_ZN14CServerGameDLL12GameShutdownEv
Decompiled
undefined (0 params)
/* CServerGameDLL::GameShutdown() */
void CServerGameDLL::GameShutdown(void)
{
int iVar1;
undefined4 *puVar2;
byte bVar3;
bVar3 = 0;
(**(code **)(*TheDirector + 0x24))(TheDirector);
ResetGlobalState();
puVar2 = &s_Steam3Server;
for (iVar1 = 8; iVar1 != 0; iVar1 = iVar1 + -1) {
*puVar2 = 0;
puVar2 = puVar2 + (uint)bVar3 * -2 + 1;
}
*(undefined1 *)puVar2 = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.