CServerGameClients::GetMaxHumanPlayers
0x006c4510 · 32 bytes · __cdecl
_ZN18CServerGameClients18GetMaxHumanPlayersEv
Decompiled
undefined (0 params)
/* CServerGameClients::GetMaxHumanPlayers() */
undefined4 CServerGameClients::GetMaxHumanPlayers(void)
{
undefined4 uVar1;
int *piStack00000004;
if (g_pGameRules != (int *)0x0) {
piStack00000004 = g_pGameRules;
/* WARNING: Could not recover jumptable at 0x006c4528. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar1 = (**(code **)(*g_pGameRules + 0x224))();
return uVar1;
}
return 0xffffffff;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.