MapCycleFileChangedCallback
0x006c4110 · 82 bytes · __cdecl
_Z27MapCycleFileChangedCallbackP7IConVarPKcf
Decompiled
undefined (3 params)
/* MapCycleFileChangedCallback(IConVar*, char const*, float) */
void MapCycleFileChangedCallback(IConVar *param_1,char *param_2,float param_3)
{
char *pcVar1;
int iVar2;
pcVar1 = "FCVAR_NEVER_AS_STRING";
if ((mapcyclefile[0x15] & 0x10) == 0) {
pcVar1 = "";
if (*(char **)(mapcyclefile._28_4_ + 0x24) != (char *)0x0) {
pcVar1 = *(char **)(mapcyclefile._28_4_ + 0x24);
}
}
iVar2 = _V_stricmp(param_2,pcVar1);
if ((iVar2 != 0) && (g_pGameRules != (int *)0x0)) {
/* WARNING: Could not recover jumptable at 0x006c415e. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*g_pGameRules + 0x204))();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.