CFuncTimescale::CFuncTimescale
0x006c3fa0 · 85 bytes · __thiscall
_ZN14CFuncTimescaleC2Ev
Decompiled
undefined (1 param)
/* CFuncTimescale::CFuncTimescale() */
void __thiscall CFuncTimescale::CFuncTimescale(CFuncTimescale *this)
{
CBaseEntity::CBaseEntity((CBaseEntity *)this,false);
*(undefined ***)this = &PTR__CFuncTimescale_00c8f628;
*(undefined4 *)(this + 0x440) = 0x3f800000;
*(undefined4 *)(this + 0x444) = 0x3d4ccccd;
*(undefined4 *)(this + 0x448) = 0x3dcccccd;
*(undefined4 *)(this + 0x44c) = 0x40400000;
this[0x450] = (CFuncTimescale)0x0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.