L L4D2node

CFuncMoveLinear::DrawDebugTextOverlays

0x006c14d0 · 548 bytes · __thiscall

_ZN15CFuncMoveLinear21DrawDebugTextOverlaysEv

Decompiled

undefined (1 param)

/* CFuncMoveLinear::DrawDebugTextOverlays() */

int __thiscall CFuncMoveLinear::DrawDebugTextOverlays(CFuncMoveLinear *this)

{
  int iVar1;
  int iVar2;
  int in_GS_OFFSET;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  float fVar8;
  char local_220 [512];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iVar2 = CBaseEntity::DrawDebugTextOverlays((CBaseEntity *)this);
  if (((byte)this[0x110] & 1) != 0) {
    fVar8 = *(float *)(this + 0x454) - *(float *)(this + 0x460);
    fVar4 = *(float *)(this + 0x458) - *(float *)(this + 0x464);
    fVar6 = *(float *)(this + 0x454) - *(float *)(this + 0x39c);
    fVar3 = *(float *)(this + 0x458) - *(float *)(this + 0x3a0);
    fVar7 = *(float *)(this + 0x45c) - *(float *)(this + 0x468);
    fVar5 = *(float *)(this + 0x45c) - *(float *)(this + 0x3a4);
    fVar4 = SQRT(fVar4 * fVar4 + fVar8 * fVar8 + fVar7 * fVar7);
    V_snprintf(local_220,0x200,"Current Pos: %3.3f",
               (double)(SQRT(fVar3 * fVar3 + fVar6 * fVar6 + fVar5 * fVar5) / fVar4));
    CBaseEntity::EntityText((CBaseEntity *)this,iVar2,local_220,0.0,0xff,0xff,0xff,0xff);
    V_snprintf(local_220,0x200,"Target Pos: %3.3f",
               (double)(SQRT((*(float *)(this + 0x458) - *(float *)(this + 0x49c)) *
                             (*(float *)(this + 0x458) - *(float *)(this + 0x49c)) +
                             (*(float *)(this + 0x454) - *(float *)(this + 0x498)) *
                             (*(float *)(this + 0x454) - *(float *)(this + 0x498)) +
                             (*(float *)(this + 0x45c) - *(float *)(this + 0x4a0)) *
                             (*(float *)(this + 0x45c) - *(float *)(this + 0x4a0))) / fVar4));
    iVar1 = iVar2 + 1;
    iVar2 = iVar2 + 2;
    CBaseEntity::EntityText((CBaseEntity *)this,iVar1,local_220,0.0,0xff,0xff,0xff,0xff);
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return iVar2;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)