CFunc_Dust::KeyValue
0x006bb220 · 290 bytes · __thiscall
_ZN10CFunc_Dust8KeyValueEPKcS1_
Decompiled
undefined (3 params)
/* CFunc_Dust::KeyValue(char const*, char const*) */
undefined4 __thiscall CFunc_Dust::KeyValue(CFunc_Dust *this,char *param_1,char *param_2)
{
CFunc_Dust CVar1;
uint uVar2;
CBaseEdict *this_00;
int iVar3;
long lVar4;
undefined4 uVar5;
uint uVar6;
iVar3 = _V_stricmp(param_1,"StartDisabled");
if (iVar3 == 0) {
uVar2 = *(uint *)(this + 0x464);
if (*param_2 == '1') {
uVar6 = uVar2 & 0xfffffffe;
if (uVar2 == uVar6) {
return 1;
}
CVar1 = this[0x6c];
goto joined_r0x006bb262;
}
uVar6 = uVar2 | 1;
if (uVar2 == uVar6) {
return 1;
}
}
else {
iVar3 = _V_stricmp(param_1,"Alpha");
if (iVar3 == 0) {
lVar4 = strtol(param_2,(char **)0x0,10);
*(long *)(this + 0x468) = lVar4;
return 1;
}
iVar3 = _V_stricmp(param_1,"Frozen");
if (iVar3 != 0) {
uVar5 = CBaseEntity::KeyValue((CBaseEntity *)this,param_1,param_2);
return uVar5;
}
uVar2 = *(uint *)(this + 0x464);
if (*param_2 == '1') {
uVar6 = uVar2 | 4;
}
else {
uVar6 = uVar2 & 0xfffffffb;
}
if (uVar2 == uVar6) {
return 1;
}
}
CVar1 = this[0x6c];
joined_r0x006bb262:
if (CVar1 == (CFunc_Dust)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CFunc_Dust)((byte)this[0x70] | 1);
}
*(uint *)(this + 0x464) = uVar6;
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.