CBreakableSurface::InputShatter
0x006ba360 · 853 bytes · __thiscall
_ZN17CBreakableSurface12InputShatterER11inputdata_t
Decompiled
undefined (2 params)
/* CBreakableSurface::InputShatter(inputdata_t&) */
void __thiscall CBreakableSurface::InputShatter(CBreakableSurface *this,inputdata_t *param_1)
{
float fVar1;
float fVar2;
float fVar3;
int iVar4;
int iVar5;
int iVar6;
int iVar7;
int iVar8;
int iVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
float fVar14;
float fVar15;
float fVar16;
CBreakableSurface *in_stack_ffffff64;
CBaseEntity *in_stack_ffffff68;
Vector *in_stack_ffffff6c;
QAngle local_58 [12];
float local_4c;
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
if ((*(int *)(param_1 + 0x18) == 0xf) ||
(fVar10 = vec3_origin, fVar13 = DAT_01053d50, fVar11 = DAT_01053d4c,
*(int *)(param_1 + 0x18) == 3)) {
fVar10 = *(float *)(param_1 + 8);
fVar13 = *(float *)(param_1 + 0x10);
fVar11 = *(float *)(param_1 + 0xc);
}
if (this[0x524] == (CBreakableSurface)0x0) {
Die(in_stack_ffffff64,in_stack_ffffff68,in_stack_ffffff6c);
}
iVar6 = *(int *)(this + 0x4fc);
iVar4 = *(int *)(this + 0x500);
fVar10 = (float)iVar6 * fVar10;
fVar11 = (float)iVar4 * fVar11;
iVar5 = (int)(fVar10 - fVar13 / *(float *)(this + 0x504));
iVar8 = (int)(fVar13 / *(float *)(this + 0x504) + fVar10) + 1;
if (iVar5 < 0) {
iVar5 = 0;
}
if (iVar8 <= iVar6) {
iVar6 = iVar8;
}
iVar9 = (int)(fVar11 - fVar13 / *(float *)(this + 0x508));
local_28 = (float)(*(uint *)(this + 0x50c) ^ 0x80000000);
local_24 = (float)(*(uint *)(this + 0x510) ^ 0x80000000);
iVar7 = (int)(fVar13 / *(float *)(this + 0x508) + fVar11) + 1;
iVar8 = 0;
if (-1 < iVar9) {
iVar8 = iVar9;
}
local_20 = (float)(*(uint *)(this + 0x514) ^ 0x80000000);
if (iVar7 <= iVar4) {
iVar4 = iVar7;
}
VectorAngles((Vector *)&local_28,local_58);
AngleVectors(local_58,(Vector *)0x0,(Vector *)&local_4c,(Vector *)&local_40);
fVar1 = *(float *)(this + 0x504);
fVar2 = *(float *)(this + 0x508);
if (iVar5 < iVar6) {
do {
if (iVar8 < iVar4) {
fVar16 = (float)iVar5;
iVar7 = iVar8;
do {
while( true ) {
fVar12 = (float)iVar7;
fVar3 = *(float *)(this + 0x504);
fVar15 = (fVar16 + 0.5) * fVar3 - fVar10 * fVar1;
fVar14 = (fVar12 + 0.5) * fVar3 - fVar11 * fVar2;
if (fVar13 * fVar13 < fVar14 * fVar14 + fVar15 * fVar15) break;
fVar14 = *(float *)(this + 0x508);
local_34 = fVar3 * local_4c * fVar16 + *(float *)(this + 0x518) +
fVar14 * local_40 * fVar12;
local_30 = local_48 * fVar3 * fVar16 + *(float *)(this + 0x51c) +
local_3c * fVar14 * fVar12;
local_2c = local_44 * fVar3 * fVar16 + *(float *)(this + 0x520) +
local_38 * fVar14 * fVar12;
local_28 = *(float *)(this + 0x50c) * 500.0;
local_24 = *(float *)(this + 0x510) * 500.0;
local_20 = *(float *)(this + 0x514) * 500.0;
iVar9 = iVar7 + 1;
ShatterPane(this,iVar5,iVar7,(Vector *)&local_28,(Vector *)&local_34);
iVar7 = iVar9;
if (iVar9 == iVar4) goto LAB_006ba687;
}
iVar7 = iVar7 + 1;
} while (iVar7 != iVar4);
}
LAB_006ba687:
iVar5 = iVar5 + 1;
} while (iVar5 != iVar6);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.