L L4D2node

CBreakableSurface::CreateShards

0x006b88e0 · 475 bytes · __cdecl

_ZN17CBreakableSurface12CreateShardsERK6VectorRK6QAngleS2_S2_ffi

Decompiled

undefined (7 params)

/* CBreakableSurface::CreateShards(Vector const&, QAngle const&, Vector const&, Vector const&,
   float, float, int) */

void CBreakableSurface::CreateShards
               (Vector *param_1,QAngle *param_2,Vector *param_3,Vector *param_4,float param_5,
               float param_6,int param_7)

{
  undefined4 local_74;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  float local_54;
  float local_50;
  float local_4c;
  float local_48;
  float local_44;
  float local_40;
  undefined **local_3c [11];
  
  local_54 = *(float *)param_2;
  local_50 = *(float *)(param_2 + 4);
  local_4c = *(float *)(param_2 + 8);
  local_48 = *(float *)param_4;
  local_44 = *(float *)(param_4 + 4);
  local_40 = *(float *)(param_4 + 8);
  if (*(int *)(param_1 + 0x528) == 1) {
    local_74 = 0x15;
    local_70 = 0x4c;
    local_6c = 99;
    local_68 = 0x53;
    local_64 = 0x78;
    local_60 = 0x59;
    local_54 = local_54 - *(float *)(param_1 + 0x50c) * 8.0;
    local_50 = local_50 - *(float *)(param_1 + 0x510) * 8.0;
    local_4c = local_4c - *(float *)(param_1 + 0x514) * 8.0;
    local_44 = *(float *)(param_4 + 4) * -0.75;
    local_40 = *(float *)(param_4 + 8) * -0.75;
    local_48 = *(float *)param_4 * -0.75;
  }
  else {
    local_74 = 0xff;
    local_70 = 0xff;
    local_6c = 0xff;
    local_68 = 0xff;
    local_64 = 0xff;
    local_60 = 0xff;
  }
  CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
  local_3c[0] = &PTR__CPASFilter_00bfaf28;
                    /* try { // try from 006b896a to 006b896e has its CatchHandler @ 006b8ad7 */
  CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_3c,(Vector *)&local_54);
                    /* try { // try from 006b89f0 to 006b89f2 has its CatchHandler @ 006b8abe */
  (**(code **)(*(int *)te + 0x58))
            (te,(CRecipientFilter *)local_3c,0,(Vector *)&local_54,param_3,&local_48,param_5,param_6
             ,param_7,0x40800000,*(undefined4 *)(param_1 + 0x528),local_60,local_64,local_68,
             local_6c,local_70,local_74);
  local_3c[0] = &PTR__CPASFilter_00bfaf28;
  CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)