L L4D2node

CBreakableSurface::RecalcSupport

0x006b8410 · 631 bytes · __thiscall

_ZN17CBreakableSurface13RecalcSupportEii

Decompiled

undefined (3 params)

/* CBreakableSurface::RecalcSupport(int, int) */

longdouble __thiscall
CBreakableSurface::RecalcSupport(CBreakableSurface *this,int param_1,int param_2)

{
  int iVar1;
  float fVar2;
  float fVar3;
  int local_18;
  
  fVar2 = 1.01;
  iVar1 = *(int *)(this + 0x500) + -1;
  if (iVar1 != param_2) {
    fVar2 = *(float *)(this + (param_2 + 0x14d + param_1 * 0x10) * 4);
    if (fVar2 <= 0.0) {
      fVar2 = 0.0;
    }
    fVar2 = fVar2 + 0.01;
  }
  if (param_2 == 0) {
    fVar2 = fVar2 + 1.25;
    if (param_1 == 0) goto LAB_006b8470;
LAB_006b8629:
    fVar3 = *(float *)(this + (param_2 + 0x14c + (param_1 + -1) * 0x10) * 4);
    local_18 = *(int *)(this + 0x4fc) + -1;
    if (fVar3 <= 0.0) {
      fVar3 = 0.0;
    }
    fVar2 = fVar3 + fVar2;
    if (param_1 == local_18) goto LAB_006b865b;
LAB_006b8490:
    fVar3 = *(float *)(this + (param_2 + 0x14c + (param_1 + 1) * 0x10) * 4);
    if (fVar3 <= 0.0) {
      fVar3 = 0.0;
    }
    fVar3 = fVar3 + fVar2;
  }
  else {
    fVar3 = *(float *)(this + (param_2 + 0x14b + param_1 * 0x10) * 4);
    if (fVar3 <= 0.0) {
      fVar3 = 0.0;
    }
    fVar2 = fVar2 + fVar3 * 1.25;
    if (param_1 != 0) goto LAB_006b8629;
LAB_006b8470:
    fVar2 = fVar2 + 1.0;
    local_18 = *(int *)(this + 0x4fc) + -1;
    if (param_1 != local_18) goto LAB_006b8490;
LAB_006b865b:
    fVar3 = fVar2 + 1.0;
  }
  if ((param_2 == 0) || (param_1 == 0)) {
    fVar2 = fVar3 + 1.0;
    if (param_2 != 0) goto LAB_006b84e3;
    fVar3 = fVar2 + 1.0;
    if (*(int *)(this + 0x500) != 1) {
      if (param_1 == local_18) goto LAB_006b8680;
      goto LAB_006b855c;
    }
  }
  else {
    fVar2 = *(float *)(this + (param_2 + 0x14b + (param_1 + -1) * 0x10) * 4);
    if (fVar2 <= 0.0) {
      fVar2 = 0.0;
    }
    fVar2 = fVar2 + fVar3;
LAB_006b84e3:
    if (param_1 == local_18) {
      fVar3 = fVar2 + 1.0;
      if (iVar1 != param_2) {
LAB_006b8680:
        fVar3 = fVar3 + 0.25;
        goto LAB_006b858b;
      }
    }
    else {
      fVar3 = *(float *)(this + (param_2 + 0x14b + (param_1 + 1) * 0x10) * 4);
      if (*(float *)(this + (param_2 + 0x14b + (param_1 + 1) * 0x10) * 4) <= 0.0) {
        fVar3 = 0.0;
      }
      fVar3 = fVar3 + fVar2;
      if (iVar1 != param_2) {
LAB_006b855c:
        fVar2 = 0.0;
        if (0.0 <= *(float *)(this + (param_2 + 0x14d + (param_1 + 1) * 0x10) * 4)) {
          fVar2 = *(float *)(this + (param_2 + 0x14d + (param_1 + 1) * 0x10) * 4);
        }
        fVar3 = fVar3 + fVar2 * 0.25;
LAB_006b858b:
        if (param_1 != 0) {
          fVar2 = *(float *)(this + (param_2 + 0x14d + (param_1 + -1) * 0x10) * 4);
          if (fVar2 <= 0.0) {
            fVar2 = 0.0;
          }
          return (longdouble)(fVar3 + fVar2 * 0.25);
        }
        goto LAB_006b851b;
      }
    }
  }
  fVar3 = fVar3 + 0.25;
LAB_006b851b:
  return (longdouble)(fVar3 + 0.25);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)