L L4D2node

CBreakableSurface::GetSupport

0x006b83e0 · 45 bytes · __thiscall

_ZN17CBreakableSurface10GetSupportEii

Decompiled

undefined (3 params)

/* CBreakableSurface::GetSupport(int, int) */

longdouble __thiscall CBreakableSurface::GetSupport(CBreakableSurface *this,int param_1,int param_2)

{
  float fVar1;
  
  fVar1 = *(float *)(this + (param_1 * 0x10 + param_2) * 4 + 0x530);
  if (fVar1 <= 0.0) {
    fVar1 = 0.0;
  }
  return (longdouble)fVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)