L L4D2node

CBreakableSurface::IsBroken

0x006b74b0 · 75 bytes · __thiscall

_ZN17CBreakableSurface8IsBrokenEii

Decompiled

undefined (3 params)

/* CBreakableSurface::IsBroken(int, int) */

undefined4 __thiscall CBreakableSurface::IsBroken(CBreakableSurface *this,int param_1,int param_2)

{
  int iVar1;
  undefined4 uVar2;
  
  uVar2 = 1;
  if ((((-1 < param_1) && (param_1 < *(int *)(this + 0x4fc))) && (-1 < param_2)) &&
     (param_2 < *(int *)(this + 0x500))) {
    iVar1 = param_2 + 0x14c + param_1 * 0x10;
    uVar2 = CONCAT31((int3)((uint)iVar1 >> 8),*(float *)(this + iVar1 * 4) == -1.0);
  }
  return uVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)