CBreakableSurface::VPhysicsCollision
0x006b5fe0 · 1254 bytes · __thiscall
_ZN17CBreakableSurface17VPhysicsCollisionEiP21gamevcollisionevent_t
Decompiled
undefined (3 params)
/* CBreakableSurface::VPhysicsCollision(int, gamevcollisionevent_t*) */
void __thiscall
CBreakableSurface::VPhysicsCollision
(CBreakableSurface *this,int param_1,gamevcollisionevent_t *param_2)
{
float fVar1;
char *pcVar2;
longdouble lVar3;
int local_fc;
float local_f8;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
uint local_e0;
uint local_dc;
uint local_d8;
undefined4 local_d0;
float local_cc;
float local_c8;
float local_c4;
float local_c0;
float local_bc;
undefined2 local_90;
CBreakable *local_84;
undefined4 local_80;
float local_7c;
float local_78;
float local_74;
undefined4 local_70;
float local_6c;
float local_68;
float local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
int local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined2 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined1 local_24;
undefined1 local_23;
if (this[0x524] == (CBreakableSurface)0x0) {
pcVar2 = (char *)0x0;
local_fc = 0;
if (*(int *)(this + 0x528) == 0) {
pcVar2 = "glass";
}
lVar3 = (longdouble)
CalculateDefaultPhysicsDamage
(param_1,param_2,0x3f800000,0,&local_fc,pcVar2,
*(uint *)(this + 0x148) >> 1 & 1);
fVar1 = (float)lVar3;
if (10.0 < fVar1) {
(**(code **)(**(int **)(param_2 + param_1 * 4) + 0x74))
(*(int **)(param_2 + param_1 * 4),0x40000000);
(**(code **)**(undefined4 **)(param_2 + 0x1c))(*(undefined4 **)(param_2 + 0x1c),&local_e0);
if (param_1 == 0) {
local_e0 = local_e0 ^ 0x80000000;
local_dc = local_dc ^ 0x80000000;
local_d8 = local_d8 ^ 0x80000000;
}
(**(code **)(**(int **)(param_2 + 0x1c) + 4))(*(int **)(param_2 + 0x1c),(Vector *)&local_d0);
CTakeDamageInfo::CTakeDamageInfo
((CTakeDamageInfo *)&local_7c,
*(CBaseEntity **)(param_2 + ((param_1 == 0) + 0x18) * 4 + 8),
*(CBaseEntity **)(param_2 + ((param_1 == 0) + 0x18) * 4 + 8),(Vector *)&local_e0,
(Vector *)&local_d0,fVar1,local_fc,0,(Vector *)0x0);
PhysCallbackDamage((CBaseEntity *)this,(CTakeDamageInfo *)&local_7c,param_2,param_1);
}
else if ((0.0 < fVar1) && (((byte)this[0x148] & 1) != 0)) {
(**(code **)**(undefined4 **)(param_2 + 0x1c))(*(undefined4 **)(param_2 + 0x1c),&local_f8);
if (param_1 == 0) {
local_f8 = -local_f8;
local_f4 = -local_f4;
local_f0 = -local_f0;
}
(**(code **)(**(int **)(param_2 + 0x1c) + 4))(*(int **)(param_2 + 0x1c),&local_ec);
local_7c = local_ec - local_f8;
local_78 = local_e8 - local_f4;
local_44 = 0;
local_74 = local_e4 - local_f0;
local_68 = (local_e8 + local_f4) - local_78;
local_48 = 0;
local_6c = (local_ec + local_f8) - local_7c;
local_4c = 0;
local_64 = (local_e4 + local_f0) - local_74;
local_3c = 0;
local_54 = 0;
local_58 = 0;
local_5c = 0;
local_38._0_2_ =
CONCAT11(local_68 * local_68 + local_6c * local_6c + local_64 * local_64 != 0.0,1);
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_e0,(IHandleEntity *)0x0,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_7c,0x400b,(CTraceFilterSimple *)&local_e0,&local_d0);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_d0,(Vector *)&local_c4,0xff,0,0,true,-1.0);
}
if ((local_84 != (CBreakable *)0x0) && (local_84 == (CBreakable *)this)) {
local_64 = 0.0;
local_60 = 0;
local_5c = 0;
local_7c = local_c4;
local_34 = local_90;
local_78 = local_c0;
local_58 = 0;
local_74 = local_bc;
local_28 = local_80;
local_70 = local_d0;
local_54 = 0;
local_6c = local_cc;
local_50 = 0;
local_4c = 0;
local_44 = 0x3f800000;
local_38 = 0;
local_40 = 0;
local_3c = 0;
local_30 = 0;
local_24 = 0;
local_23 = 0;
local_68 = local_c8;
local_2c = 0x80;
if (*(int *)(this + 0x30) == 0) {
local_48 = 0;
}
else {
local_48 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
DispatchEffect("Impact",(CEffectData *)&local_7c);
this = (CBreakableSurface *)local_84;
}
}
}
CBreakable::VPhysicsCollision((CBreakable *)this,param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.