L L4D2node

CBreakableSurface::Precache

0x006b5e50 · 385 bytes · __thiscall

_ZN17CBreakableSurface8PrecacheEv

Decompiled

undefined (1 param)

/* CBreakableSurface::Precache() */

void __thiscall CBreakableSurface::Precache(CBreakableSurface *this)

{
  UTIL_PrecacheOther("window_pane",(char *)0x0);
  if (*(int *)(this + 0x528) == 1) {
    PrecacheMaterial("models/brokentile/tilebroken_03a");
    PrecacheMaterial("models/brokentile/tilebroken_03b");
    PrecacheMaterial("models/brokentile/tilebroken_03c");
    PrecacheMaterial("models/brokentile/tilebroken_03d");
    PrecacheMaterial("models/brokentile/tilebroken_02a");
    PrecacheMaterial("models/brokentile/tilebroken_02b");
    PrecacheMaterial("models/brokentile/tilebroken_02c");
    PrecacheMaterial("models/brokentile/tilebroken_02d");
    PrecacheMaterial("models/brokentile/tilebroken_01a");
    PrecacheMaterial("models/brokentile/tilebroken_01b");
    PrecacheMaterial("models/brokentile/tilebroken_01c");
    PrecacheMaterial("models/brokentile/tilebroken_01d");
  }
  else {
    PrecacheMaterial("models/brokenglass/glassbroken_solid");
    PrecacheMaterial("models/brokenglass/glassbroken_01a");
    PrecacheMaterial("models/brokenglass/glassbroken_01b");
    PrecacheMaterial("models/brokenglass/glassbroken_01c");
    PrecacheMaterial("models/brokenglass/glassbroken_01d");
    PrecacheMaterial("models/brokenglass/glassbroken_02a");
    PrecacheMaterial("models/brokenglass/glassbroken_02b");
    PrecacheMaterial("models/brokenglass/glassbroken_02c");
    PrecacheMaterial("models/brokenglass/glassbroken_02d");
    PrecacheMaterial("models/brokenglass/glassbroken_03a");
    PrecacheMaterial("models/brokenglass/glassbroken_03b");
    PrecacheMaterial("models/brokenglass/glassbroken_03c");
    PrecacheMaterial("models/brokenglass/glassbroken_03d");
  }
  PrecacheEffect("GlassImpact");
  PrecacheEffect("Impact");
  CBreakable::Precache((CBreakable *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)