L L4D2node

CPushable::OnTakeDamage

0x006b4700 · 28 bytes · __thiscall

_ZN9CPushable12OnTakeDamageERK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* CPushable::OnTakeDamage(CTakeDamageInfo const&) */

undefined4 __thiscall CPushable::OnTakeDamage(CPushable *this,CTakeDamageInfo *param_1)

{
  undefined4 uVar1;
  
  if (((byte)this[0x148] & 0x80) == 0) {
    return 1;
  }
  uVar1 = CBreakable::OnTakeDamage((CBreakable *)this,param_1);
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)