L L4D2node

CBreakable::Event_Killed

0x006b26b0 · 167 bytes · __thiscall

_ZN10CBreakable12Event_KilledERK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* CBreakable::Event_Killed(CTakeDamageInfo const&) */

void __thiscall CBreakable::Event_Killed(CBreakable *this,CTakeDamageInfo *param_1)

{
  uint uVar1;
  int *piVar2;
  undefined *puVar3;
  
  uVar1 = *(uint *)(param_1 + 0x34);
  if ((((uVar1 != 0xffffffff) &&
       (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) &&
     (piVar2 = *(int **)(puVar3 + 4), piVar2 != (int *)0x0)) {
    (**(code **)(*piVar2 + 0x134))(piVar2,this,param_1);
  }
  if (this[0x105] != (CBreakable)0x0) {
    (**(code **)(*(int *)this + 0x224))(this,this + 0x105);
    this[0x105] = (CBreakable)0x0;
  }
  if (this[0x104] != (CBreakable)0x2) {
    (**(code **)(*(int *)this + 0x21c))(this,this + 0x104);
    this[0x104] = (CBreakable)0x2;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)