CPushable::CreateVPhysics
0x006b22f0 · 87 bytes · __thiscall
_ZN9CPushable14CreateVPhysicsEv
Decompiled
undefined (1 param)
/* CPushable::CreateVPhysics() */
undefined4 __thiscall CPushable::CreateVPhysics(CPushable *this)
{
int *piVar1;
CBaseEntity::VPhysicsInitNormal((CBaseEntity *)this,6,0x1000,0,0);
piVar1 = *(int **)(this + 0x238);
if (piVar1 != (int *)0x0) {
(**(code **)(*piVar1 + 0x74))(piVar1,0x41f00000);
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.