CBreakable::DamageDecal
0x006b2170 · 45 bytes · __thiscall
_ZN10CBreakable11DamageDecalEii
Decompiled
undefined (3 params)
/* CBreakable::DamageDecal(int, int) */
char * __thiscall CBreakable::DamageDecal(CBreakable *this,int param_1,int param_2)
{
char *pcVar1;
if (*(int *)(this + 0x44c) == 0) {
return "GlassBreak";
}
if (*(int *)(this + 0x44c) != 7) {
pcVar1 = (char *)CBaseEntity::DamageDecal((CBaseEntity *)this,param_1,param_2);
return pcVar1;
}
return "BulletProof";
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.