CAreaPortal::UpdateVisibility
0x006b06e0 · 32 bytes · __thiscall
_ZN11CAreaPortal16UpdateVisibilityERK10CUtlVectorI6Vector10CUtlMemoryIS1_iEEfRb
Decompiled
undefined (4 params)
/* CAreaPortal::UpdateVisibility(CUtlVector<Vector, CUtlMemory<Vector, int> > const&, float, bool&)
*/
undefined4 __thiscall
CAreaPortal::UpdateVisibility(CAreaPortal *this,CUtlVector *param_1,float param_2,bool *param_3)
{
undefined4 uVar1;
if (*(int *)(this + 0x44c) == 0) {
*param_3 = false;
return 0;
}
uVar1 = CFuncAreaPortalBase::UpdateVisibility((CUtlVector *)this,(float)param_1,(bool *)param_2);
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.