CAreaPortal::Use
0x006b0390 · 83 bytes · __cdecl
_ZN11CAreaPortal3UseEP11CBaseEntityS1_8USE_TYPEf
Decompiled
undefined (4 params)
/* CAreaPortal::Use(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */
void CAreaPortal::Use(int param_1,undefined4 param_2,undefined4 param_3,int param_4)
{
if (param_4 == 1) {
*(undefined4 *)(param_1 + 0x44c) = 1;
param_3 = 1;
}
else {
if (param_4 != 0) {
return;
}
*(undefined4 *)(param_1 + 0x44c) = 0;
param_3 = 0;
}
param_2 = *(undefined4 *)(param_1 + 0x440);
/* WARNING: Could not recover jumptable at 0x006b03cd. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*engine + 0xf4))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.