CFourWheelVehiclePhysics::IsBoosting
0x006aef80 · 81 bytes · __thiscall
_ZN24CFourWheelVehiclePhysics10IsBoostingEv
Decompiled
undefined (1 param)
/* CFourWheelVehiclePhysics::IsBoosting() */
bool __thiscall CFourWheelVehiclePhysics::IsBoosting(CFourWheelVehiclePhysics *this)
{
int iVar1;
int iVar2;
bool bVar3;
iVar1 = (**(code **)(**(int **)(this + 0x24) + 0x10))(*(int **)(this + 0x24));
iVar2 = (**(code **)(**(int **)(this + 0x24) + 0xc))(*(int **)(this + 0x24));
bVar3 = iVar1 != 0 && iVar2 != 0;
if (iVar1 != 0 && iVar2 != 0) {
bVar3 = 0.0 < *(float *)(iVar2 + 0xc) - *(float *)(iVar1 + 0x244);
}
return bVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.