CFourWheelVehiclePhysics::SteeringTurn
0x006aeb40 · 732 bytes · __thiscall
_ZN24CFourWheelVehiclePhysics12SteeringTurnEfRK15vehicleparams_tbbb
Decompiled
undefined (6 params)
/* CFourWheelVehiclePhysics::SteeringTurn(float, vehicleparams_t const&, bool, bool, bool) */
void __thiscall
CFourWheelVehiclePhysics::SteeringTurn
(CFourWheelVehiclePhysics *this,float param_1,vehicleparams_t *param_2,bool param_3,
bool param_4,bool param_5)
{
bool bVar1;
int iVar2;
longdouble lVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
fVar7 = 1.0;
if (param_3) {
fVar7 = -1.0;
}
fVar6 = *(float *)(param_2 + 0x278);
fVar8 = *(float *)(param_2 + 0x274);
fVar5 = *(float *)(param_2 + 0x270);
fVar4 = *(float *)(param_2 + 0x26c);
if (fVar6 == fVar8) {
fVar4 = (float)(~-(uint)(param_1 < fVar6) & (uint)fVar5 | (uint)fVar4 & -(uint)(param_1 < fVar6)
);
}
else {
fVar6 = (param_1 - fVar8) / (fVar6 - fVar8);
if (1.0 <= fVar6) {
fVar6 = 1.0;
}
if (fVar6 <= 0.0) {
fVar6 = 0.0;
}
fVar4 = fVar4 + fVar6 * (fVar5 - fVar4);
}
fVar6 = *(float *)(param_2 + 0x204);
fVar8 = param_1 * 17.6;
if (fVar6 < fVar8) {
fVar4 = fVar5 * 0.5;
if (fVar6 != *(float *)(param_2 + 0x248)) {
fVar6 = (fVar8 - fVar6) / (*(float *)(param_2 + 0x248) - fVar6);
if (1.0 <= fVar6) {
fVar6 = 1.0;
}
if (fVar6 <= 0.0) {
fVar6 = 0.0;
}
fVar4 = (fVar4 - fVar5) * fVar6 + fVar5;
}
}
iVar2 = (**(code **)(**(int **)(this + 0x24) + 0xc))(*(int **)(this + 0x24));
if ((*(int *)(iVar2 + 0x10) == 0 || *(int *)(iVar2 + 0x10) == 100) ||
(*(char *)(iVar2 + 0x28) == '\x01')) {
if (*(char *)(iVar2 + 0x28) == '\0') goto LAB_006aed18;
LAB_006aec59:
fVar4 = fVar4 * *(float *)(param_2 + 0x290);
bVar1 = true;
}
else {
if (*(float *)(param_2 + 0x204) * *(float *)(param_2 + 0x24c) < fVar8) goto LAB_006aec59;
LAB_006aed18:
bVar1 = false;
if (param_5) {
fVar4 = fVar4 * *(float *)(param_2 + 0x288);
}
}
fVar6 = *(float *)(param_2 + 0x278);
fVar8 = *(float *)(param_2 + 0x274);
fVar5 = *(float *)(param_2 + 0x264);
if (fVar6 == fVar8) {
fVar5 = (float)(~-(uint)(param_1 < fVar6) & (uint)*(float *)(param_2 + 0x268) |
(uint)fVar5 & -(uint)(param_1 < fVar6));
}
else {
fVar6 = (param_1 - fVar8) / (fVar6 - fVar8);
if (1.0 <= fVar6) {
fVar6 = 1.0;
}
if (fVar6 <= 0.0) {
fVar6 = 0.0;
}
fVar5 = fVar5 + fVar6 * (*(float *)(param_2 + 0x268) - fVar5);
}
if (ABS(fVar5) < fVar4) {
fVar6 = *(float *)(this + 0x10);
if ((float)(~-(uint)(0.0 <= fVar7) & 0xbf800000 | -(uint)(0.0 <= fVar7) & 0x3f800000) !=
(float)(~-(uint)(0.0 <= fVar6) & 0xbf800000 | -(uint)(0.0 <= fVar6) & 0x3f800000))
goto joined_r0x006aedbd;
}
else {
fVar6 = *(float *)(this + 0x10);
}
fVar4 = fVar5;
joined_r0x006aedbd:
if (bVar1) {
fVar4 = fVar4 * *(float *)(param_2 + 0x294);
}
else if (param_4) {
fVar4 = fVar4 * *(float *)(param_2 + 0x284);
}
lVar3 = (longdouble)Approach(fVar7,fVar6,fVar4 * *(float *)(gpGlobals + 0x10));
this[0x21] = (CFourWheelVehiclePhysics)0x0;
*(float *)(this + 0x10) = (float)lVar3;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.