L L4D2node

CFourWheelVehiclePhysics::SteeringTurn

0x006aeb40 · 732 bytes · __thiscall

_ZN24CFourWheelVehiclePhysics12SteeringTurnEfRK15vehicleparams_tbbb

Decompiled

undefined (6 params)

/* CFourWheelVehiclePhysics::SteeringTurn(float, vehicleparams_t const&, bool, bool, bool) */

void __thiscall
CFourWheelVehiclePhysics::SteeringTurn
          (CFourWheelVehiclePhysics *this,float param_1,vehicleparams_t *param_2,bool param_3,
          bool param_4,bool param_5)

{
  bool bVar1;
  int iVar2;
  longdouble lVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  float fVar8;
  
  fVar7 = 1.0;
  if (param_3) {
    fVar7 = -1.0;
  }
  fVar6 = *(float *)(param_2 + 0x278);
  fVar8 = *(float *)(param_2 + 0x274);
  fVar5 = *(float *)(param_2 + 0x270);
  fVar4 = *(float *)(param_2 + 0x26c);
  if (fVar6 == fVar8) {
    fVar4 = (float)(~-(uint)(param_1 < fVar6) & (uint)fVar5 | (uint)fVar4 & -(uint)(param_1 < fVar6)
                   );
  }
  else {
    fVar6 = (param_1 - fVar8) / (fVar6 - fVar8);
    if (1.0 <= fVar6) {
      fVar6 = 1.0;
    }
    if (fVar6 <= 0.0) {
      fVar6 = 0.0;
    }
    fVar4 = fVar4 + fVar6 * (fVar5 - fVar4);
  }
  fVar6 = *(float *)(param_2 + 0x204);
  fVar8 = param_1 * 17.6;
  if (fVar6 < fVar8) {
    fVar4 = fVar5 * 0.5;
    if (fVar6 != *(float *)(param_2 + 0x248)) {
      fVar6 = (fVar8 - fVar6) / (*(float *)(param_2 + 0x248) - fVar6);
      if (1.0 <= fVar6) {
        fVar6 = 1.0;
      }
      if (fVar6 <= 0.0) {
        fVar6 = 0.0;
      }
      fVar4 = (fVar4 - fVar5) * fVar6 + fVar5;
    }
  }
  iVar2 = (**(code **)(**(int **)(this + 0x24) + 0xc))(*(int **)(this + 0x24));
  if ((*(int *)(iVar2 + 0x10) == 0 || *(int *)(iVar2 + 0x10) == 100) ||
     (*(char *)(iVar2 + 0x28) == '\x01')) {
    if (*(char *)(iVar2 + 0x28) == '\0') goto LAB_006aed18;
LAB_006aec59:
    fVar4 = fVar4 * *(float *)(param_2 + 0x290);
    bVar1 = true;
  }
  else {
    if (*(float *)(param_2 + 0x204) * *(float *)(param_2 + 0x24c) < fVar8) goto LAB_006aec59;
LAB_006aed18:
    bVar1 = false;
    if (param_5) {
      fVar4 = fVar4 * *(float *)(param_2 + 0x288);
    }
  }
  fVar6 = *(float *)(param_2 + 0x278);
  fVar8 = *(float *)(param_2 + 0x274);
  fVar5 = *(float *)(param_2 + 0x264);
  if (fVar6 == fVar8) {
    fVar5 = (float)(~-(uint)(param_1 < fVar6) & (uint)*(float *)(param_2 + 0x268) |
                   (uint)fVar5 & -(uint)(param_1 < fVar6));
  }
  else {
    fVar6 = (param_1 - fVar8) / (fVar6 - fVar8);
    if (1.0 <= fVar6) {
      fVar6 = 1.0;
    }
    if (fVar6 <= 0.0) {
      fVar6 = 0.0;
    }
    fVar5 = fVar5 + fVar6 * (*(float *)(param_2 + 0x268) - fVar5);
  }
  if (ABS(fVar5) < fVar4) {
    fVar6 = *(float *)(this + 0x10);
    if ((float)(~-(uint)(0.0 <= fVar7) & 0xbf800000 | -(uint)(0.0 <= fVar7) & 0x3f800000) !=
        (float)(~-(uint)(0.0 <= fVar6) & 0xbf800000 | -(uint)(0.0 <= fVar6) & 0x3f800000))
    goto joined_r0x006aedbd;
  }
  else {
    fVar6 = *(float *)(this + 0x10);
  }
  fVar4 = fVar5;
joined_r0x006aedbd:
  if (bVar1) {
    fVar4 = fVar4 * *(float *)(param_2 + 0x294);
  }
  else if (param_4) {
    fVar4 = fVar4 * *(float *)(param_2 + 0x284);
  }
  lVar3 = (longdouble)Approach(fVar7,fVar6,fVar4 * *(float *)(gpGlobals + 0x10));
  this[0x21] = (CFourWheelVehiclePhysics)0x0;
  *(float *)(this + 0x10) = (float)lVar3;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)