L L4D2node

CFourWheelVehiclePhysics::GetHLSpeed

0x006aea00 · 34 bytes · __thiscall

_ZNK24CFourWheelVehiclePhysics10GetHLSpeedEv

Decompiled

undefined (1 param)

/* CFourWheelVehiclePhysics::GetHLSpeed() const */

longdouble __thiscall CFourWheelVehiclePhysics::GetHLSpeed(CFourWheelVehiclePhysics *this)

{
  float *pfVar1;
  
  pfVar1 = (float *)(**(code **)(**(int **)(this + 0x24) + 0xc))(*(int **)(this + 0x24));
  return (longdouble)*pfVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)